It can be any photo or image made in a 2D image application like photoshop. We already touched on image textures in the introduction. ![]() When working with 3D we come across two kinds of textures. We will not go in-depth into this here, but we need to make sure that we distinguish between modes where we can view textures and where we cannot. To make things a bit more complicated, there are also different view modes and render engines in Blender. A material and some way of mapping the texture to the object. There are two components between the object and the texture. In the introduction example this is already setup for us as part of the default scene. Why is the texture rotated the way it is and why is only part of the texture applied to each side?Įssentially, we need a way to make a connection between the texture and the object. How do we know that we add the texture to the cube? What if we have multiple objects, how do we know what object the texture is applied to? ![]() However, there are many questions that we haven't yet asked or answered. Under the hood though, much is already setup for us. In the introduction we started with a very simple example. It also comes with a sizeable library to work with right inside Blender.Įxternal content: Blender market - Materialiqīut let's now get on with how we can add a texture to our objects in Blender. If you are looking for a really convenient way to add and manage materials in Blender, you can check out materialiq. Related content: Top 32 free texture libraries for Blender and 3D artists If you need to find a material to work with you can find plenty of resources in this article. We will also widen what we know about different kinds of textures, other mapping methods and get into some basics of materials. In the rest of this article, we will take a close look at how this all works using image textures and how we can change how the texture gets mapped to the cube. This will render the donut at a high resolution.In most cases, this is what we need to add a texture to an object and see it: In the Cycles Render settings, select the Output Format as PNG and set the Resolution to 1920x1080. To do this, go to the Render tab and select Cycles Render. Now that you have created the 3D model of a donut, you will need to render it. This will give the donut a white frosting. In the Add New Material settings, select principled BSDF and set the Base Color to white. To do this, go to the Materials tab and select Add New. Now that you have created the 3D model of a donut, you will need to add textures to it. This will create a torus that is the same size as a donut. In the Torus settings, set the Major Radius to 1.5 and the Minor Radius to 0.5. To do this, go to the Add menu and select Mesh > Torus. Next, you will need to add a torus to the cylinder. This will create a cylinder that is the same size as a donut. In the Cylinder settings, set the Radius to 1 and the Depth to 0.5. To do this, go to the Add menu and select Mesh > Cylinder. Once you have created the 3D model, you will need to add textures to it in order to make it look like a real donut.įirst, you will need to create a cylinder. ![]() You can do this by using the Cycles engine to create a 3D animation of a donut being made. In order to create a donut in Blender, you will need to use the 3D software to create a 3D model of a donut.
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